The Last of Us: Part 2 - Blocked Path design

These are some concepts for blocked entrance.
Everything about the game is to be as natural and believable as much as possible.
So we were tasked to design a blocked doorway or entrance that gives off the idea of no entry from the first impression so players don't get confused when they're trying to explore the area. These are really fun to do because I get to give all of them some back story, so they're more meaningful rather than just a normal blocked entrance.
I hope you enjoyed it as much as I enjoy making them!

I was working on this area along with few of my other awesome teammates too

Thanks to Erick Pangilinan for his advice and trust. Really appreciate the guidance!
and to our Art director Mel: