SiewHong Lum
SiewHong Lum
Lead Concept Artist | Guest Lecturer
Kuala Lumpur, Malaysia

Summary

Games and movies were the reason I joined the concept art industry. Every careful attention and thought put into games and movie production always inspired me to create better designs!

Currently Leading a team of 22 concept artists working on multiple triple-A projects.
System creation, conflict management, task delegation, team building, and communicating with clients are now the main priority in my day-to-day task.
As much as I enjoy creating art, building a sustainable and fun yet challenging environment for my team has been fulfilling for me.

I'm also a guest lecturer teaching Design Process principles to students in The One Academy. Teaching has been one of my passion and the ability to give back to the community and bring my students into the industry has been another fulfilling journey as well.

Lastly, I also run a small company that does freelancing for concept art. This is a platform to share the tasks with more upcoming artists and give them the opportunity to grow not just in skills but also financially.

Skills

Concept DesignStoryboardingVisual DevelopmentCinematics

Software proficiency

Photoshop
Photoshop
Modo
Modo
Keyshot
Keyshot
Blender
Blender
ZBrush
ZBrush

Productions

    • Video Game
      New World - Seasonal Skin Design
    • Year
      2022
    • Role
      Lead Concept Artist | Character Concept | Props Concept
    • Company
      Amazon Games
    • Video Game
      Gigabash DLC
    • Year
      2022
    • Role
      Character | Marketing Concept Artist
    • Company
      Passion Republic Games
    • Video Game
      The Last of Us Part 1
    • Year
      2022
    • Role
      Lead Concept Artist
    • Company
      Naughtydog
    • Video Game
      Gigabash
    • Year
      2022
    • Role
      Character & Environment Concept | VFX Concept | UI/UX | Level Design | Marketing Art Artist
    • Company
      Passion Republic Games
    • Mobile Game
      Racing Master
    • Year
      2021
    • Role
      Environment concept artist
    • Company
      Netease
    • Video Game
      The Last of Us Part 2
    • Year
      2020
    • Role
      Concept artist
    • Company
      Naughtydog
    • Mobile Game
      Lifting Journey
    • Year
      2019
    • Role
      Freelance Concept artist
    • Company
      -
    • Movie
      The Law of Universe part 1
    • Year
      2018
    • Role
      Freelance Concept artist
    • Company
      -
    • Video Game
      Uncharted Lost Legacy
    • Year
      2017
    • Role
      Concept Artist
    • Company
      Naughtydog
    • Video Game
      Uncharted 4: A Thief's End
    • Year
      2016
    • Role
      Concept Artist
    • Company
      Naughtydog
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      Concept Artist
    • Company
      NetherRealm Studios
    • Video Game
      Trivia Saga
    • Year
      2015
    • Role
      Concept Artist
    • Company
      A Team
    • Board & Card Games
      Titans Grave: The Ashes of Valkana
    • Year
      2015
    • Role
      Concept Artist
    • Company
      Legendary Geek & Sundry, LLC
    • Commercial / Advertisement
      Anamorphic Digital painting
    • Year
      2015
    • Role
      Digital Matte Painter
    • Company
      Mercedes-Benz

Experience

  • Lead Concept Artist at Passion Republic
    Kuala Lumpur, Malaysia
    August 2021 - Present

    Leading the whole concept team with multiple projects from different clients like Blizzard, Playground Games, Naughtydog, and more while supporting production for GIGABASH.

    At the same time, help create systems, task delegations, conflict management, and career development, to guide the team toward a common goal.

  • Senior Concept Artist at Passion Republic
    Kuala Lumpur, Malaysia
    January 2021 - Present

    - Supporting GigaBash in it's production phase, at the same time doing R&D for skillsets/software that is potential for upcoming projects or for the department.

  • Concept Artist at Passion Republic
    Kuala Lumpur, Malaysia
    July 2015 - Present

    Involved in Game titles like Injustice 2, Uncharted 4, Uncharted 4: Lost Legacy, The Last of Us Part 2. Mainly working on environment concept art and a bit of character designs.

    Then move on to help develop company In-house production name OPUS and then GigaBash.

    In Opus I was in charge of producing all the key visuals for the short film, ranging from characters, props, environment, color script, and VFX concept design.

    For Gigabash I was mainly involved in the environment side ranging from concept art, UI/UX, VFX, level design and marketing art too.

  • Freelance Artist at DMI STUDIO
    Kuala Lumpur, Malaysia
    July 2014 - Present

    Worked on Tabletop game illustration, movie pitch concept art, unreleased Game concept art, Anime movie spaceship design, multiple commercial storyboards, NetEase in-house project and Racing Master.

    Currently working with Tencent and Bytedance as freelancer.