One of the first few humble contribution at the beginning of the production, we were given multiple 3d screenshots of this area and our team was tasked to visualize them.
This shot was about designing a blocked pathway in the game naturally, so players won't try to go through them.
Some of the ideas in the pieces did end up being in the final game, but they changed the light and mood of the location.
I would also like to take this opportunity to thank you guys for your interest in my work.
I hope you enjoyed it as much as i enjoy making them!
Thanks to Erick Pangilinan for his advice and trust. Really appreciate the guidance!
and to our Art director Mel:
There was another piece of this done by one of my awesome teammate too