GigaBash | LUANA ISLAND : Environment Concept Art

Main tourist spot location

Main tourist spot location

Side residential area for the location

Side residential area for the location

tiny buildings for set dressing.

tiny buildings for set dressing.

Border design, also a volcana used for story mode.

Border design, also a volcana used for story mode.

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Luana Island @2019

5th environment biome we designed.
Working on this map feels like I'm taking a vacation on the beach due to the amount of resort and beach images I have to go through as references. With that in mind, I want to incorporate that concept into the architectural design; the theme is of "fake nature".
Feels oddly serene, probably one of my favorite maps to work on.

What I explored & proposed:
- Create and design the theme for the biome, it's a tourist spot with flora and fauna as the main architectural theme.
- Proposed 3 key gameplay mechanics: Floor is lava, Meteor strikes for post-death gameplay, burger item, and 2 other interesting mechanics that have been shelved which I can't share. :(
- Create a visual hierarchy guide for Level designers and 3D modelers.
- Work closely with the dev team and Art Director to create the look of the biome.
Art director:
https://www.artstation.com/mel_shengli
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https://www.artstation.com/passionrepublicgames
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