GigaBash | TARABAK : Environment Concept Art

Diorama set pieces design

Diorama set pieces design

Giga Energy recharge tower design

Giga Energy recharge tower design

Tiny buildings + spikes tower design

Tiny buildings + spikes tower design

Forsaken Temple theme for a different Tarabak Map.

Forsaken Temple theme for a different Tarabak Map.

Final Giga Energy recharge tower design

Final Giga Energy recharge tower design

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Visual Hierarchy guide

Tarabak, City Ruins @2019

We nailed a proper workflow for environment design with Tarabak environment, it is by designing the environment assets in diorama pieces for modularity purposes. The Diorama set pieces give our level designer a guide to understand how to piece all the set pieces together, yet with enough room for imagination to create multiple maps/themes for the Tarabak map.
The theme of the map is wet rain forest.

What I explored & proposed:
- Set the overall art direction and lore for Tarabak's ruins.
- Proposed 4 key gameplay mechanics, Giga energy recharge location, Rafflesia flower mechanic, hiding in trees mechanic, and Spikes tower that traps players.
- Create a visual hierarchy guide for Level designers and 3D modelers, thanks to Hong Ly for the guide on this one! https://www.characterdesigns.com/hong-ly
- Work closely with the dev team & Art Director to create a benchmark guide with Tarabak workflow for other biomes.
Art director:
https://www.artstation.com/mel_shengli

I'm grateful to have the opportunity to create the environment with full ownership, including proposing key gameplay mechanics for the environment.
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