GigaBash | SLAVAGARD : Environment Concept Art

Factory area of the biome.

Factory area of the biome.

residential design inspired by USSR

residential design inspired by USSR

Mechanics for the map. The missile silo was changed to the statue design done by Vincent.

Mechanics for the map. The missile silo was changed to the statue design done by Vincent.

Hollow earth entrance designed by Vincent.

Hollow earth entrance designed by Vincent.

Statue design disguised as missile silo designed by Vincent.

Statue design disguised as missile silo designed by Vincent.

Giant Excavator designed by Vincent.

Giant Excavator designed by Vincent.

SLAVAGARD @2020

The theme of this map is a cold factory.
We also took inspiration from the USSR, how socialist residential districts are designed for communal living.

What I explored & proposed:
- Create and design the theme for the biome.
- Proposed 4 key gameplay mechanics: Explosive silo tanks, walking on thin ice, Excavator, and missiles silo mechanic.
- Create a visual hierarchy guide for Level designers and 3D modelers.
- Guiding my team to work on the hollow earth entrance, statue design, and excavator.
https://www.artstation.com/vistavanta
- Work closely with the dev team and Art Director to create the look of the biome.
Art director:
https://www.artstation.com/mel_shengli
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https://www.artstation.com/passionrepublicgames

#gigabash #passionrepublicgames