SLAVAGARD @2020
The theme of this map is a cold factory.
We also took inspiration from the USSR, how socialist residential districts are designed for communal living.
What I explored & proposed:
- Create and design the theme for the biome.
- Proposed 4 key gameplay mechanics: Explosive silo tanks, walking on thin ice, Excavator, and missiles silo mechanic.
- Create a visual hierarchy guide for Level designers and 3D modelers.
- Guiding my team to work on the hollow earth entrance, statue design, and excavator.
https://www.artstation.com/vistavanta
- Work closely with the dev team and Art Director to create the look of the biome.
Art director:
https://www.artstation.com/mel_shengli
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https://www.artstation.com/passionrepublicgames
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