GigaBash | HOLLOW EARTH : Environment Concept Art

We researched various minerals and even visited a mineral museum.

We researched various minerals and even visited a mineral museum.

mechanic design

mechanic design

This was a set dressing design meant for a shelved mechanic.

This was a set dressing design meant for a shelved mechanic.

This was a set dressing design meant for a shelved mechanic.

This was a set dressing design meant for a shelved mechanic.

Post-death trap mechanic.

Post-death trap mechanic.

Crystal pillar mechanic designed by Vincent.

Crystal pillar mechanic designed by Vincent.

Environment set dressing designed by Vincent.

Environment set dressing designed by Vincent.

Environment set dressing designed by Vincent.

Environment set dressing designed by Vincent.

Environment set dressing designed by Vincent.

Environment set dressing designed by Vincent.

HOLLOW EARTH @2020

Theme of the map, Hidden energy.
This one was challenging as there are not many references we can refer to.
We came up with multiple pitches before we concluded with this design. Eventually, we like how the hollow earth stores the power that makes Kaijus powerful like how Godzilla sleeps deep inside the earth to recharge its energy. The energy is so powerful it erodes the minerals around it.

What I explored & proposed:
- Create multiple pitches for the design of hollow earth.
- Create a visual guide for the biome.
- All proposed gameplay mechanics except GP ball were shelved because they were not fun after playtesting.
- Guiding my team to work on the crystal pillar mechanic, set dressing the environment, and the stalagmite mechanic.
https://www.artstation.com/vistavanta
- Work closely with the dev team and Art Director to create the look of the biome.
Art director: https://www.artstation.com/mel_shengli
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https://www.artstation.com/passionrepublicgames
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