GigaBash | KIMURA CITY : Environment Concept Art

Key Art for early exploration for the game

Key Art for early exploration for the game

Stylization exploration

Stylization exploration

Weather system for the game.

Weather system for the game.

Level Design test for game director to playtest the layout.

Level Design test for game director to playtest the layout.

Unique building design

Unique building design

Exploration on building destruction

Exploration on building destruction

Exploration on building destruction

Exploration on building destruction

In-game mechanic, explosive petrol station.

In-game mechanic, explosive petrol station.

In-game mechanic, Unique building design.

In-game mechanic, Unique building design.

Kimura City @2018

This was the 1st environment biome we designed during the prototype stage, we had yet to discover a proper workflow for concept art at that time. We started by exploring the look of the game with key art & in-game mockups.

What I explored & proposed:
- Had the opportunity to be involved in level design while figuring out how the city looks like.
- Proposed 2 key gameplay mechanics: The Exploding petrol station & The iconic tall building.
- Proposed the weathering system for Kaiju's S-class. (During S class, the environment changes in color/weather.)
- Create an Art brief for 3D modeller for set dressing and modeling.
- Working closely with Art Director to create the art direction for the game:
https://www.artstation.com/mel_shengli
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https://www.artstation.com/passionrepublicgames
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